Crack the Pack, developed and published by indie creator Doigt, is an incremental simulation game centered on cracking booster packs, trading duplicates, and building an automated card empire. According to official Steam documentation, the game features a total of 1,001 collectible cards spread across base cards and 7 distinct variant tiers.
To help players track their collection, navigate rarities, and understand how every special variant functions, here is a breakdown of the cards, known pulls, booster types, and mechanics required to finish the complete set.
Understanding the 1,001 Cards System
In Crack the Pack, completing the collection book is not just about finding unique artwork; it requires collecting individual cards across their specific variant forms. Official game data confirms:
- Total Card Count: 1,001 cards exist in the full collection book.
- Variant Structure: Each distinct card design comes in 7 increasingly rare and valuable variants.
- Card Star Ratings: Cards range in base rarity from 1-Star to 4-Star cards, which dictates their base pull rates in booster packs and resale price.
- Victory Condition: Unlocking the final global domination upgrade ($10 billion purchase) requires players to officially own every card in the 1,001 collection.
Because each illustration is paired with 7 separate variant conditions, reaching 100% completion requires actively tracking which variants you have secured.
List of Known Cards in Crack the Pack
Based on documented gameplay runs and collection menus, dozens of individual cards have been identified across the different rarity tiers. Below is a categorized reference list of confirmed cards observed in the game:
4-Star Cards
- Jimmy the Slimy: A highly prized slimy poop card with high base value and distinctive audio cues.
- Toilet Paper Roll: Four-star utility card featuring an illustration of rolled bathroom paper.
- Cthulhu: Legendary entity card with dedicated voice lines.
- Pegasus / Unicorn: Mythical creature cards commanding high late-game market values.
- Burnout Robot: High-tier tech-themed card.
- Axolotl: Rare aquatic creature card.
3-Star Cards
- Postage Stamp Card: A valuable early-to-mid-game card that sells for substantial gold.
- Joker: Jester card that scales into millions when pulled in high-tier variants.
- King: Royal card with distinct art and above-average resale prices.
- Queen: Complementary royal face card.
- Ace of Hearts: Classic playing card staple found throughout common and rare pack pools.
- Diamond: Gem card yielding massive gold upon discovery.
- Black Hole: Rare cosmic card featuring deep space art.
- Stop Sign: High-value utility card.
1-Star and 2-Star Common Cards
- AI Slop: Tongue-in-cheek card depicting messy digital art.
- World's Smallest Violin (Microscopic Violin): A frequent pull referencing classic pop culture.
- C++: Programming language card with multiple upgrade synergy mentions.
- The Fly: Common insect card found across free and early shop packs.
- Bluebird: Standard wildlife card.
- Treble Clef: Musical notation card.
- Bold Mustache (Reassuring Man): Facial hair illustration card.
- World's Best Dad / World's Best Boss: Mug-and-trophy novelty cards.
- Scrambled Rubik's Cube: Puzzle toy card.
- Chico (Ugly Dog / A Good Boy): Canine pet card.
- Mr. Fist: Cartoon hand card.
- Tape Measure: Common tool card.
- Kebab (Kebab Spit): Food-themed collectible card.
- Suspicious Snail: Critter card that appears frequently in early game pools.
- Cheese (Elemental Cheese / Fancy Cheese): Dairy food collectible.
- Building Brick: Toy construction block parody card.
- Zebra: Animal illustration card.
- Polar Bear / Climate Change: Environmental-themed cards.
- Head Side of a Coin / Tail Set of a Coin: Currency-themed cards.
- Smelly Dirty T-shirt: Laundry novelty card.
- Swiss Army Knife: Multi-tool card.
- Spaceship: Sci-fi vehicle card.
- Lab Scientist: Academic professional card.
- White Eye Blue Lizard: Reptile card with strong metallic variant values.
- Belgian Flag: Real-world flag collectible.
- Smartphone: Modern gadget card.
- Fidget Spinner: Nostalgia toy card.
- YouTuber Apology Video: Internet culture parody card.
- Sanitary Pad: Everyday hygiene item card.
- Denied Passport: Bureaucracy-themed collectible.
- Capitalist Pig: Satirical economic mascot card.
The 7 Card Variants and Their Effects
Official Steam details highlight that every card comes in 7 increasingly rare and valuable variants, with higher tiers granting mechanical bonuses or mini-game triggers when interacted with. Gameplay reveals the following variant hierarchy and functionality:
| Variant Tier | Visual Appearance | Interactive Bonus & Mechanic |
|---|---|---|
| Standard / Base | Default colored card art | Base sell value; used for entry-level duplicate income. |
| Metallic | Silver sheen finish | Left-clicking on a newly pulled Metallic card grants silver coins ($100 each). |
| Gold | Golden border and background | Left-clicking on a newly pulled Gold card grants gold coins ($1,000 each). |
| Holographic | Rainbow foil reflection | Clicking a newly discovered Holographic card triggers a temporary game speed-up buff. |
| Negative | Inverted color scheme | Reverses pack mechanics; introduces high resale multipliers. |
| Glitched | Distorted visual artifacts | Very rare pull; dramatically elevates sale value and boosts subsequent booster odds. |
| Full Art | Edge-to-edge illustration | Left-clicking triggers the "Crazy Gift" roulette wheel. |
The Crazy Gift and Bankruptcy Risk
When a Full Art card is discovered, clicking it activates the Crazy Gift roulette. This trigger awards powerful temporary global bonuses, including:
- Double Sale Prices: Temporarily doubles gold gained from all sold cards and duplicates.
- Booster Rain: Spawns multiple free booster packs falling across the workspace.
- Coin Rain: Drops dense waves of silver and gold coins.
- Double Rarities: Boosts the probability of higher rarity tiers for upcoming packs.
- All Boosters Glitched: Forces incoming packs into high-tier glitched variations.
However, community discussions and playthroughs note that the Full Art roulette also includes a Bankruptcy outcome. Triggering Bankruptcy drains your current cash reserves to zero. Players approaching end-game milestones often avoid clicking Full Art cards with large unspent wallet balances to prevent sudden cash wipes.
Booster Pack Types
The upgrade tree allows players to unlock up to 8 different booster pack types in the shop. Each pack offers specific card counts, cooldown timers, and baseline odds:
- Free Pack ($0): Generates 3 cards on an initial 20-second cooldown. Cooldown timers can be accelerated by spam-clicking the pack on the table.
- Small Booster ($10): Yields 4 cards with improved chances for 2-Star cards.
- Advanced Boosters ($50 – $160): Offers larger card volumes (up to 6 cards) and introduced odds for Metallic and Gold variations.
- Mega Pack ($200+): Contains dense stacks of cards designed for mass duplicate generation and cash generation.
- High-Rarity Booster ($444): Elevated pull rates for 3-Star and 4-Star base cards.
- Polarized / Quality Boosters ($610+): Special packs whose pull quality scales with every purchase, though they carry a risk of yielding zero cards (tied to the "Admirable bad luck" achievement).
- God Pack: An exceptional booster that can either transform naturally from standard boosters via tree upgrades or be triggered through end-game events. God Packs guarantee high concentrations of glitched, holographic, gold, and full art cards.
Packs can also trigger a Triple Pack event depending on your skill tree allocation, multiplying the total card yield up to three times upon opening.
Alternative Ways to Complete Your Card List
Relying exclusively on random booster pack pulls makes finding the final missing cards in the 1,001 collection difficult. Players can unlock several specialized development modules on the skill tree to target unowned cards directly:
1. The Fusion Lab
The Fusion Lab allows players to combine lower-tier card variants to produce a guaranteed unowned card. While each fusion project requires time or money to process, it bypasses RNG duplicate bloat during the late game.
2. TCG Tournament Arena
Unlocking the battle arena initiates automated combat rounds against AI decks. Winning the match allows players to steal a card from the opponent, prioritizing cards not yet registered in your collection book. Combat passives such as dodge chance and critical hit rate can be upgraded via the tree.
3. Memory Match Mini-Game
A card-matching mini-game where players flip pairs of cards within a grid. Successfully identifying all matching pairs awards all revealed cards, including a guaranteed uncollected card variant upon clean completion.
4. Direct Shop Listings
Upgrades allow the shopkeeper to occasionally stock individual single cards directly for cash. These individual listings frequently offer variants currently missing from your library.
Frequently Asked Questions
How many cards are in Crack the Pack?
Crack the Pack contains exactly 1,001 collectible cards in the collection book, consisting of base cards and their 7 variant forms (Standard, Metallic, Gold, Holographic, Negative, Glitched, and Full Art).
What causes Bankruptcy in Crack the Pack?
Bankruptcy is a potential outcome of the "Crazy Gift" roulette, which triggers when you click on a newly pulled Full Art card. Hitting Bankruptcy instantly resets your carried cash to zero.
What is the final goal of Crack the Pack?
To complete the game and see the ending, you must collect all 1,001 cards in the collection book and purchase the final world domination upgrade for $10 billion.
Can booster cooldowns be skipped?
Yes. Clicking repeatedly on a cooling-down booster pack reduces its remaining timer, allowing packs to be cracked faster without waiting for the default countdown.












