In the incremental card-opening simulator Crack the Pack by developer Doigt, understanding card values is the core mechanic driving your progression. Starting with humble free packs that drop basic common items, you steadily build an automated empire capable of flipping rare holographic, glitched, and full-art foils worth millions of dollars.

Because reaching the game's ultimate goal—buying total domination over the global collectible card market for $10 billion—requires generating massive income, knowing how card values scale, how rarity variants multiply resale prices, and how to avoid losing your profits to strict wallet caps is essential.

How Card Values Work in Crack the Pack

Every card you pull in Crack the Pack possesses an inherent resale value determined by two main factors: its base star rating and its variant tier. When you draw a card you already own, it enters your duplicate storage pool. You can then sell duplicates manually by handing them off or by automating the process through hired sales employees.

Card values do not stay static. As you advance through the game's upgrade tree, you can purchase targeted nodes that permanently increase the baseline multiplier for specific star ranks. Early in a run, a 1-star card sells for as little as $1 to $3, while higher tier cards fetch significantly more upon initial discovery.

Wallet Caps and Wasted Card Value

A critical mechanic that catches many new players off guard is the maximum money cap. Early in the game, your wallet hard-caps at $100. If you pull and sell a high-value card while your wallet is near this threshold, any overflow cash vanishes permanently.

To preserve the value of your pulls, you must prioritize purchasing wallet capacity upgrades on the skill tree:

  • Base limit: $100
  • Tier 2 wallet: $1,000
  • Tier 3 wallet: $10,000
  • Tier 4 wallet: $100,000
  • Late-game upgrades: Multi-million caps leading to infinite capacity and the final $10 billion milestone.

The skill tree also features an alert upgrade that warns you whenever you are approaching either your money cap or duplicate storage limit.

The 7 Card Variants and Price Multipliers

According to official game specifications, there are 1,001 collectible cards in total. Every card comes in seven increasingly rare variants. Upgrading variant unlock nodes not only raises the odds of pulling these special versions, but also drastically multiplies their sell value and unlocks unique interactive bonuses.

1. Standard (Base)

The default card appearance. These make up the bulk of early booster packs and carry standard base resale values based purely on star rating.

2. Metallic

Metallic cards introduce the first major economic jump. In addition to a higher base resale price, unlocking the Metallic interaction node allows you to left-click newly pulled Metallic cards on your table to spawn silver coins, which award a flat $100 bonus each.

3. Gold

Gold variants deliver significant price spikes, often turning modest early-game items into triple-digit payouts. Unlocking the Gold coin node allows you to left-click new Gold cards to spawn gold coins worth $1,000 each.

4. Holographic

Holographic foils carry substantial value multipliers, routinely selling in the thousands or hundreds of thousands of dollars depending on your upgrade level. Clicking a newly revealed Holographic card temporarily accelerates the game speed.

5. Negative

Negative cards represent an inverted rarity tier that appears later in the upgrade tree. In addition to high resale returns, left-clicking a newly pulled Negative card shuffles and reverses packs on your board.

6. Glitched

Glitched variants are exceptionally rare, starting with a base pull chance as low as 0.07% before upgrades. When uncovered, they sell for immense sums and can be triggered via God Packs or specialized boosters.

7. Full Art

Full Art is the pinnacle variant tier in Crack the Pack. These cards command multi-million-dollar resale values. Furthermore, purchasing the associated node enables a "Crazy Gift" mechanic when you left-click a new Full Art card, triggering a randomized board event.

Recorded Card Resale Prices

Card sell values scale dynamically as you invest in the upgrade tree. Below are recorded resale values observed across various card rarities, star ratings, and variant tiers during gameplay:

Card NameStar Rating / VariantObserved Resale Value
Tail Side of a Coin1-Star Standard$2
Kebab2-Star Standard$5
Fancy Toilet2-Star Standard$9
SpaceshipStandard Base$10
Suspicious SnailStandard Base$14
Postage Stamp3-Star Standard$47
Belgian FlagStandard Base$62
Gold Kebab / Gold SnailGold Variant$70
Jimmy the Slimy4-Star Standard$95
CoalGold Variant$115
Postage StampGold Variant (Upgraded)$570
QueenGold Variant$1,280
Blue LizardMetallic Variant$2,800
Prominent NoseHolographic Variant$3,000
Jimmy the Slimy4-Star Upgraded / Rare Pull$145,000
UnicornHigh-Tier Foil Variant$207,000
DiamondHolographic Variant$734,000
JokerFull Art Variant$2,400,000
Billy / Sausage ManFull Art Variant$2,000,000 – $4,230,000

As shown above, the jump from base cards to foils is exponential. While an un-upgraded common sells for just a few dollars, end-tier Full Art variants routinely eclipse several million dollars per card.

How to Maximize Card Values via the Upgrade Tree

To build an efficient cash engine, you must invest your card earnings back into key upgrade branches that directly multiply output:

  1. Star Value Multipliers: Invest early into the "Value of 1-Star Cards," "Value of 2-Star Cards," and "Value of 3-Star Cards" nodes. These provide flat multiplier boosts to your most frequent duplicate sales.
  2. Variant Resale Multipliers: Dedicated nodes for Metallic and Gold values increase the payout multipliers applied whenever those variants appear.
  3. Triple Booster Chance: Upgrading the triple booster chance allows packs to duplicate their contents up to 50% of the time, tripling the number of cards you flip and sell per pack.
  4. God Pack Unlocks: Enabling the God Pack node gives boosters a chance to transform into pure rare packs packed with guaranteed high-tier foils.
  5. Managing the Full Art "Crazy Gift": While Full Art cards award powerful temporary bonuses—such as double sale prices, booster rains, and coin rains—players should note that community discussions on the Steam forums highlight a controversial "Bankruptcy" outcome that can wipe your active funds. When handling Full Art cards late in a run, monitor your click radius and wallet balance carefully.

Frequently Asked Questions (FAQ)

How many total cards exist in Crack the Pack?

There are 1,001 collectible cards in the game. This total comprises 143 unique card illustrations across 7 distinct variant tiers (Standard, Metallic, Gold, Holographic, Negative, Glitched, and Full Art).

Why did I receive no money after selling an expensive duplicate?

You likely hit the wallet cap. Until you purchase wallet expansion nodes on the skill tree ($1,000, $10,000, $100,000, and beyond), any earnings exceeding your current maximum capacity are permanently discarded.

How do I automate card selling?

You can unlock and hire employees from the upgrade tree. Purchasing the salesperson automation node allows staff to automatically clear and sell duplicate cards from your storage pool while card openers and delivery drivers handle pack opening.